rem refs
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@@ -13,13 +13,13 @@
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
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CPhoneInfo gPhoneInfo;
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bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
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uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
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bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
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uint32 CPhoneInfo::PhoneEnableControlsTimer;
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CPhone *CPhoneInfo::pPhoneDisplayingMessages;
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bool CPhoneInfo::bPickingUpPhone;
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CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb)
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/*
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Entering phonebooth cutscene, showing messages and triggering these things
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