rem refs
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@@ -205,68 +205,68 @@ class CReplay
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static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
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private:
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static uint8 &Mode;
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static CAddressInReplayBuffer &Record;
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static CAddressInReplayBuffer &Playback;
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static uint8 *&pBuf0;
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static CAutomobile *&pBuf1;
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static uint8 *&pBuf2;
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static CPlayerPed *&pBuf3;
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static uint8 *&pBuf4;
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static CCutsceneHead *&pBuf5;
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static uint8 *&pBuf6;
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static CPtrNode *&pBuf7;
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static uint8 *&pBuf8;
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static CEntryInfoNode *&pBuf9;
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static uint8 *&pBuf10;
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static CDummyPed *&pBuf11;
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static uint8 *&pRadarBlips;
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static uint8 *&pStoredCam;
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static uint8 *&pWorld1;
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static CReference *&pEmptyReferences;
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static CStoredDetailedAnimationState *&pPedAnims;
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static uint8 *&pPickups;
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static uint8 *&pReferences;
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static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS];
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static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
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static bool &bPlayingBackFromFile;
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static bool &bReplayEnabled;
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static uint32 &SlowMotion;
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static uint32 &FramesActiveLookAroundCam;
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static bool &bDoLoadSceneWhenDone;
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static CPtrList &WorldPtrList;
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static CPtrList &BigBuildingPtrList;
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static CWanted &PlayerWanted;
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static CPlayerInfo &PlayerInfo;
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static uint32 &Time1;
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static uint32 &Time2;
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static uint32 &Time3;
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static uint32 &Time4;
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static uint32 &Frame;
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static uint8 &ClockHours;
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static uint8 &ClockMinutes;
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static uint16 &OldWeatherType;
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static uint16 &NewWeatherType;
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static float &WeatherInterpolationValue;
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static float &TimeStepNonClipped;
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static float &TimeStep;
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static float &TimeScale;
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static float &CameraFixedX;
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static float &CameraFixedY;
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static float &CameraFixedZ;
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static int32 &OldRadioStation;
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static int8 &CameraMode;
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static bool &bAllowLookAroundCam;
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static float &LoadSceneX;
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static float &LoadSceneY;
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static float &LoadSceneZ;
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static float &CameraFocusX;
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static float &CameraFocusY;
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static float &CameraFocusZ;
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static bool &bPlayerInRCBuggy;
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static float &fDistanceLookAroundCam;
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static float &fAlphaAngleLookAroundCam;
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static float &fBetaAngleLookAroundCam;
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static uint8 Mode;
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static CAddressInReplayBuffer Record;
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static CAddressInReplayBuffer Playback;
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static uint8 *pBuf0;
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static CAutomobile *pBuf1;
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static uint8 *pBuf2;
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static CPlayerPed *pBuf3;
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static uint8 *pBuf4;
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static CCutsceneHead *pBuf5;
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static uint8 *pBuf6;
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static CPtrNode *pBuf7;
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static uint8 *pBuf8;
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static CEntryInfoNode *pBuf9;
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static uint8 *pBuf10;
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static CDummyPed *pBuf11;
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static uint8 *pRadarBlips;
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static uint8 *pStoredCam;
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static uint8 *pWorld1;
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static CReference *pEmptyReferences;
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static CStoredDetailedAnimationState *pPedAnims;
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static uint8 *pPickups;
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static uint8 *pReferences;
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static uint8 BufferStatus[NUM_REPLAYBUFFERS];
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static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
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static bool bPlayingBackFromFile;
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static bool bReplayEnabled;
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static uint32 SlowMotion;
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static uint32 FramesActiveLookAroundCam;
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static bool bDoLoadSceneWhenDone;
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static CPtrList WorldPtrList;
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static CPtrList BigBuildingPtrList;
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static CWanted PlayerWanted;
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static CPlayerInfo PlayerInfo;
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static uint32 Time1;
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static uint32 Time2;
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static uint32 Time3;
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static uint32 Time4;
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static uint32 Frame;
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static uint8 ClockHours;
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static uint8 ClockMinutes;
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static uint16 OldWeatherType;
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static uint16 NewWeatherType;
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static float WeatherInterpolationValue;
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static float TimeStepNonClipped;
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static float TimeStep;
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static float TimeScale;
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static float CameraFixedX;
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static float CameraFixedY;
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static float CameraFixedZ;
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static int32 OldRadioStation;
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static int8 CameraMode;
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static bool bAllowLookAroundCam;
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static float LoadSceneX;
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static float LoadSceneY;
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static float LoadSceneZ;
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static float CameraFocusX;
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static float CameraFocusY;
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static float CameraFocusZ;
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static bool bPlayerInRCBuggy;
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static float fDistanceLookAroundCam;
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static float fAlphaAngleLookAroundCam;
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static float fBetaAngleLookAroundCam;
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public:
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static void Init(void);
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