rem refs
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@@ -3,15 +3,15 @@
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class CClock
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{
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public:
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static uint8 &ms_nGameClockHours;
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static uint8 &ms_nGameClockMinutes;
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static uint16 &ms_nGameClockSeconds;
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static uint8 &ms_Stored_nGameClockHours;
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static uint8 &ms_Stored_nGameClockMinutes;
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static uint16 &ms_Stored_nGameClockSeconds;
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static uint32 &ms_nMillisecondsPerGameMinute;
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static uint32 &ms_nLastClockTick;
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static bool &ms_bClockHasBeenStored;
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static uint8 ms_nGameClockHours;
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static uint8 ms_nGameClockMinutes;
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static uint16 ms_nGameClockSeconds;
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static uint8 ms_Stored_nGameClockHours;
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static uint8 ms_Stored_nGameClockMinutes;
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static uint16 ms_Stored_nGameClockSeconds;
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static uint32 ms_nMillisecondsPerGameMinute;
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static uint32 ms_nLastClockTick;
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static bool ms_bClockHasBeenStored;
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static void Initialise(uint32 scale);
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static void Update(void);
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