rem refs
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@@ -174,18 +174,18 @@ public:
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static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
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};
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extern RwTexture *&gpShadowCarTex;
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extern RwTexture *&gpShadowPedTex;
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extern RwTexture *&gpShadowHeliTex;
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extern RwTexture *&gpShadowExplosionTex;
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extern RwTexture *&gpShadowHeadLightsTex;
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extern RwTexture *&gpOutline1Tex;
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extern RwTexture *&gpOutline2Tex;
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extern RwTexture *&gpOutline3Tex;
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extern RwTexture *&gpBloodPoolTex;
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extern RwTexture *&gpReflectionTex;
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extern RwTexture *&gpGoalMarkerTex;
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extern RwTexture *&gpWalkDontTex;
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extern RwTexture *&gpCrackedGlassTex;
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extern RwTexture *&gpPostShadowTex;
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extern RwTexture *&gpGoalTex;
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extern RwTexture *gpShadowCarTex;
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extern RwTexture *gpShadowPedTex;
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extern RwTexture *gpShadowHeliTex;
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extern RwTexture *gpShadowExplosionTex;
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extern RwTexture *gpShadowHeadLightsTex;
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extern RwTexture *gpOutline1Tex;
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extern RwTexture *gpOutline2Tex;
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extern RwTexture *gpOutline3Tex;
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extern RwTexture *gpBloodPoolTex;
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extern RwTexture *gpReflectionTex;
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extern RwTexture *gpGoalMarkerTex;
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extern RwTexture *gpWalkDontTex;
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extern RwTexture *gpCrackedGlassTex;
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extern RwTexture *gpPostShadowTex;
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extern RwTexture *gpGoalTex;
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