rem refs
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@@ -2,102 +2,102 @@
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class CTimeCycle
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{
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static int (*m_nAmbientRed)[NUMWEATHERS];
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static int (*m_nAmbientGreen)[NUMWEATHERS];
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static int (*m_nAmbientBlue)[NUMWEATHERS];
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static int (*m_nDirectionalRed)[NUMWEATHERS];
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static int (*m_nDirectionalGreen)[NUMWEATHERS];
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static int (*m_nDirectionalBlue)[NUMWEATHERS];
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static int (*m_nSkyTopRed)[NUMWEATHERS];
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static int (*m_nSkyTopGreen)[NUMWEATHERS];
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static int (*m_nSkyTopBlue)[NUMWEATHERS];
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static int (*m_nSkyBottomRed)[NUMWEATHERS];
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static int (*m_nSkyBottomGreen)[NUMWEATHERS];
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static int (*m_nSkyBottomBlue)[NUMWEATHERS];
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static int (*m_nSunCoreRed)[NUMWEATHERS];
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static int (*m_nSunCoreGreen)[NUMWEATHERS];
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static int (*m_nSunCoreBlue)[NUMWEATHERS];
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static int (*m_nSunCoronaRed)[NUMWEATHERS];
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static int (*m_nSunCoronaGreen)[NUMWEATHERS];
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static int (*m_nSunCoronaBlue)[NUMWEATHERS];
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static float (*m_fSunSize)[NUMWEATHERS];
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static float (*m_fSpriteSize)[NUMWEATHERS];
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static float (*m_fSpriteBrightness)[NUMWEATHERS];
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static short (*m_nShadowStrength)[NUMWEATHERS];
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static short (*m_nLightShadowStrength)[NUMWEATHERS];
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static short (*m_nTreeShadowStrength)[NUMWEATHERS];
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static float (*m_fFogStart)[NUMWEATHERS];
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static float (*m_fFarClip)[NUMWEATHERS];
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static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS];
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static int (*m_nLowCloudsRed)[NUMWEATHERS];
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static int (*m_nLowCloudsGreen)[NUMWEATHERS];
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static int (*m_nLowCloudsBlue)[NUMWEATHERS];
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static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS];
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static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS];
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static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS];
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static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS];
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static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS];
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static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS];
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static float (*m_fBlurRed)[NUMWEATHERS];
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static float (*m_fBlurGreen)[NUMWEATHERS];
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static float (*m_fBlurBlue)[NUMWEATHERS];
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static float (*m_fBlurAlpha)[NUMWEATHERS];
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static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
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static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
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static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
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static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
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static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
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static float m_fSunSize[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
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static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
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static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
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static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
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static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
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static float m_fFogStart[NUMHOURS][NUMWEATHERS];
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static float m_fFarClip[NUMHOURS][NUMWEATHERS];
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static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
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static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
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static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
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static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
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static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
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static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
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static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
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static float &m_fCurrentAmbientRed;
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static float &m_fCurrentAmbientGreen;
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static float &m_fCurrentAmbientBlue;
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static float &m_fCurrentDirectionalRed;
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static float &m_fCurrentDirectionalGreen;
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static float &m_fCurrentDirectionalBlue;
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static int &m_nCurrentSkyTopRed;
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static int &m_nCurrentSkyTopGreen;
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static int &m_nCurrentSkyTopBlue;
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static int &m_nCurrentSkyBottomRed;
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static int &m_nCurrentSkyBottomGreen;
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static int &m_nCurrentSkyBottomBlue;
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static int &m_nCurrentSunCoreRed;
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static int &m_nCurrentSunCoreGreen;
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static int &m_nCurrentSunCoreBlue;
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static int &m_nCurrentSunCoronaRed;
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static int &m_nCurrentSunCoronaGreen;
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static int &m_nCurrentSunCoronaBlue;
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static float &m_fCurrentSunSize;
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static float &m_fCurrentSpriteSize;
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static float &m_fCurrentSpriteBrightness;
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static int &m_nCurrentShadowStrength;
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static int &m_nCurrentLightShadowStrength;
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static int &m_nCurrentTreeShadowStrength;
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static float &m_fCurrentFogStart;
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static float &m_fCurrentFarClip;
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static float &m_fCurrentLightsOnGroundBrightness;
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static int &m_nCurrentLowCloudsRed;
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static int &m_nCurrentLowCloudsGreen;
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static int &m_nCurrentLowCloudsBlue;
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static int &m_nCurrentFluffyCloudsTopRed;
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static int &m_nCurrentFluffyCloudsTopGreen;
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static int &m_nCurrentFluffyCloudsTopBlue;
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static int &m_nCurrentFluffyCloudsBottomRed;
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static int &m_nCurrentFluffyCloudsBottomGreen;
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static int &m_nCurrentFluffyCloudsBottomBlue;
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static float &m_fCurrentBlurRed;
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static float &m_fCurrentBlurGreen;
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static float &m_fCurrentBlurBlue;
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static float &m_fCurrentBlurAlpha;
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static int &m_nCurrentFogColourRed;
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static int &m_nCurrentFogColourGreen;
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static int &m_nCurrentFogColourBlue;
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static float m_fCurrentAmbientRed;
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static float m_fCurrentAmbientGreen;
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static float m_fCurrentAmbientBlue;
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static float m_fCurrentDirectionalRed;
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static float m_fCurrentDirectionalGreen;
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static float m_fCurrentDirectionalBlue;
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static int m_nCurrentSkyTopRed;
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static int m_nCurrentSkyTopGreen;
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static int m_nCurrentSkyTopBlue;
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static int m_nCurrentSkyBottomRed;
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static int m_nCurrentSkyBottomGreen;
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static int m_nCurrentSkyBottomBlue;
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static int m_nCurrentSunCoreRed;
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static int m_nCurrentSunCoreGreen;
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static int m_nCurrentSunCoreBlue;
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static int m_nCurrentSunCoronaRed;
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static int m_nCurrentSunCoronaGreen;
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static int m_nCurrentSunCoronaBlue;
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static float m_fCurrentSunSize;
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static float m_fCurrentSpriteSize;
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static float m_fCurrentSpriteBrightness;
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static int m_nCurrentShadowStrength;
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static int m_nCurrentLightShadowStrength;
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static int m_nCurrentTreeShadowStrength;
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static float m_fCurrentFogStart;
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static float m_fCurrentFarClip;
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static float m_fCurrentLightsOnGroundBrightness;
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static int m_nCurrentLowCloudsRed;
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static int m_nCurrentLowCloudsGreen;
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static int m_nCurrentLowCloudsBlue;
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static int m_nCurrentFluffyCloudsTopRed;
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static int m_nCurrentFluffyCloudsTopGreen;
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static int m_nCurrentFluffyCloudsTopBlue;
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static int m_nCurrentFluffyCloudsBottomRed;
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static int m_nCurrentFluffyCloudsBottomGreen;
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static int m_nCurrentFluffyCloudsBottomBlue;
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static float m_fCurrentBlurRed;
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static float m_fCurrentBlurGreen;
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static float m_fCurrentBlurBlue;
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static float m_fCurrentBlurAlpha;
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static int m_nCurrentFogColourRed;
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static int m_nCurrentFogColourGreen;
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static int m_nCurrentFogColourBlue;
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static int &m_FogReduction;
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static int m_FogReduction;
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public:
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static int &m_CurrentStoredValue;
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static CVector *m_VectorToSun; // [16]
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static float *m_fShadowFrontX; // [16]
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static float *m_fShadowFrontY; // [16]
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static float *m_fShadowSideX; // [16]
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static float *m_fShadowSideY; // [16]
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static float *m_fShadowDisplacementX; // [16]
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static float *m_fShadowDisplacementY; // [16]
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static int m_CurrentStoredValue;
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static CVector m_VectorToSun[16];
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static float m_fShadowFrontX[16];
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static float m_fShadowFrontY[16];
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static float m_fShadowSideX[16];
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static float m_fShadowSideY[16];
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static float m_fShadowDisplacementX[16];
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static float m_fShadowDisplacementY[16];
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static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
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static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
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