rem refs
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@@ -16,34 +16,34 @@ public:
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WEATHER_FOGGY = 3,
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WEATHER_TOTAL = 4
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};
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static int32 &SoundHandle;
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static int32 SoundHandle;
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static int32 &WeatherTypeInList;
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static int16 &OldWeatherType;
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static int16 &NewWeatherType;
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static int16 &ForcedWeatherType;
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static int32 WeatherTypeInList;
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static int16 OldWeatherType;
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static int16 NewWeatherType;
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static int16 ForcedWeatherType;
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static bool &LightningFlash;
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static bool &LightningBurst;
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static uint32 &LightningStart;
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static uint32 &LightningFlashLastChange;
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static uint32 &WhenToPlayLightningSound;
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static uint32 &LightningDuration;
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static bool LightningFlash;
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static bool LightningBurst;
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static uint32 LightningStart;
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static uint32 LightningFlashLastChange;
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static uint32 WhenToPlayLightningSound;
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static uint32 LightningDuration;
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static float &Foggyness;
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static float &CloudCoverage;
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static float &Wind;
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static float &Rain;
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static float &InterpolationValue;
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static float &WetRoads;
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static float &Rainbow;
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static float Foggyness;
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static float CloudCoverage;
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static float Wind;
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static float Rain;
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static float InterpolationValue;
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static float WetRoads;
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static float Rainbow;
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static bool &bScriptsForceRain;
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static bool &Stored_StateStored;
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static float &Stored_InterpolationValue;
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static int16 &Stored_OldWeatherType;
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static int16 &Stored_NewWeatherType;
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static float &Stored_Rain;
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static bool bScriptsForceRain;
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static bool Stored_StateStored;
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static float Stored_InterpolationValue;
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static int16 Stored_OldWeatherType;
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static int16 Stored_NewWeatherType;
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static float Stored_Rain;
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static void RenderRainStreaks(void);
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static void Update(void);
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@@ -68,4 +68,4 @@ struct tRainStreak
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uint32 timer;
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};
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extern RwTexture* (&gpRainDropTex)[4];
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extern RwTexture* gpRainDropTex[4];
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