rem refs
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@@ -45,31 +45,25 @@
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#define MAX_SUBSYSTEMS (16)
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//static RwBool ForegroundApp = TRUE;
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static RwBool &ForegroundApp = *(RwBool*)0x060F000;
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static RwBool ForegroundApp = TRUE;
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//static RwBool RwInitialised = FALSE;
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static RwBool &RwInitialised = *(RwBool*)0x885B88;
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static RwBool RwInitialised = FALSE;
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static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
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static RwInt32 GnumSubSystems = 0;
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static RwInt32 GcurSel = 0, GcurSelVM = 0;
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//static RwBool startupDeactivate;
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static RwBool &startupDeactivate = *(RwBool*)0x8E2878;
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static RwBool startupDeactivate;
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//static RwBool useDefault;
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static RwBool &useDefault = *(RwBool*)0x6510D4;
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static RwBool useDefault;
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//static RwBool defaultFullscreenRes = TRUE;
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static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC;
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static RwBool defaultFullscreenRes = TRUE;
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/* Class name for the MS Window's window class. */
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static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
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//static psGlobalType PsGlobal;
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static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
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static psGlobalType PsGlobal;
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#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
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@@ -107,14 +101,14 @@ IMediaSeeking *pMS = nil;
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DWORD dwDXVersion;
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DWORD _dwMemTotalPhys;
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DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C;
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DWORD _dwMemAvailPhys;
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DWORD _dwMemTotalVirtual;
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DWORD _dwMemAvailVirtual;
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DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8;
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DWORD _dwMemTotalVideo;
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DWORD _dwMemAvailVideo;
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DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
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DWORD _dwOperatingSystemVersion;
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RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
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RwUInt32 gGameState;
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CJoySticks AllValidWinJoys;
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CJoySticks::CJoySticks()
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