rem refs
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@@ -7,7 +7,6 @@
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#include "AnimBlendAssociation.h"
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#include "Weapon.h"
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//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
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CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
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static char ms_aWeaponNames[][32] = {
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