CPhysical
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@@ -330,6 +330,8 @@ CObject::Init(void)
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m_colour1 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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bIsWeapon = false;
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// TODO(MIAMI): some new field here
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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@@ -342,7 +344,9 @@ CObject::Init(void)
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if (GetModelIndex() == MI_BUOY)
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bTouchingWater = true;
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// TODO(Miami): Second flag set initialization
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if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
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bIsWeapon = true;
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bIsStreetLight = IsLightObject(GetModelIndex());
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m_area = AREA_EVERYWHERE;
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}
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