CPhysical
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@@ -189,7 +189,7 @@ public:
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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//uint8 bCanPark : 1;
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