full script basic support
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@@ -91,6 +91,7 @@ public:
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uint8 bWaterTight : 1; // no damage for non-player peds
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 bTankDetonateCars : 1;
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int16 field_4E0;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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@@ -178,6 +179,8 @@ public:
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void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
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void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
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void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
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void Fix(void);
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void SetComponentVisibility(RwFrame *frame, uint32 flags);
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void SetupModelNodes(void);
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