some Radar and Hud cleanup; fix in Physical
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28
src/Radar.h
28
src/Radar.h
@@ -53,26 +53,26 @@ struct CBlip
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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int16 m_BlipIndex;
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int8 m_bDim;
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int8 m_bInUse;
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bool m_bDim;
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bool m_bInUse;
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float m_Radius;
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int16 m_wScale;
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int16 m_eBlipDisplay; // eBlipDisplay
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int16 m_IconID; // eRadarSprite
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char gap_46[2];
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};
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static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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#define RADAR_BOTTOM (47.0f)
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#define RADAR_WIDTH (94.0f)
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#define RADAR_HEIGHT (76.0f)
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class CRadar
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{
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static float cachedSin;
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static float cachedCos;
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public:
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static float &m_RadarRange;
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static CVector2D &vec2DRadarOrigin;
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static CBlip *ms_RadarTrace;
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static CBlip *ms_RadarTrace; //[NUMRADARBLIPS]
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static CSprite2d *AsukaSprite;
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static CSprite2d *BombSprite;
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static CSprite2d *CatSprite;
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@@ -101,19 +101,15 @@ public:
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static void DrawMap();
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static void StreamRadarSections(int x, int y);
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static int ClipRadarPoly(CVector2D *out, CVector2D *in);
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static void TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y);
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static void TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in);
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static void DrawRadarSection(int x, int y);
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static void RequestMapSection(int x, int y);
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static void RemoveMapSection(int x, int y);
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static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
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static void DrawBlips();
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static int CalculateBlipAlpha(float dist);
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static CRGBA GetRadarTraceColour(uint32 color, bool bright);
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static void DrawRadarMap();
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static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha);
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static void TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in);
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static float LimitRadarPoint(CVector2D *point);
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static float LimitRadarPoint(CVector2D &point);
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static void DrawRadarSprite(int sprite, float x, float y, int alpha);
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static void ShowRadarMarker(CVector pos, CRGBA color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
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@@ -122,4 +118,8 @@ public:
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static bool DisplayThisBlip(int counter);
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static void GetTextureCorners(int x, int y, CVector2D * out);
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static void ClipRadarTileCoords(int *x, int *y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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};
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