some Radar and Hud cleanup; fix in Physical

This commit is contained in:
aap
2019-06-23 13:11:41 +02:00
parent 047fa20f28
commit a5ba538968
9 changed files with 177 additions and 165 deletions

View File

@@ -53,26 +53,26 @@ struct CBlip
CVector2D m_vec2DPos;
CVector m_vecPos;
int16 m_BlipIndex;
int8 m_bDim;
int8 m_bInUse;
bool m_bDim;
bool m_bInUse;
float m_Radius;
int16 m_wScale;
int16 m_eBlipDisplay; // eBlipDisplay
int16 m_IconID; // eRadarSprite
char gap_46[2];
};
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (47.0f)
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
class CRadar
{
static float cachedSin;
static float cachedCos;
public:
static float &m_RadarRange;
static CVector2D &vec2DRadarOrigin;
static CBlip *ms_RadarTrace;
static CBlip *ms_RadarTrace; //[NUMRADARBLIPS]
static CSprite2d *AsukaSprite;
static CSprite2d *BombSprite;
static CSprite2d *CatSprite;
@@ -101,19 +101,15 @@ public:
static void DrawMap();
static void StreamRadarSections(int x, int y);
static int ClipRadarPoly(CVector2D *out, CVector2D *in);
static void TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y);
static void TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in);
static void DrawRadarSection(int x, int y);
static void RequestMapSection(int x, int y);
static void RemoveMapSection(int x, int y);
static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
static void DrawBlips();
static int CalculateBlipAlpha(float dist);
static CRGBA GetRadarTraceColour(uint32 color, bool bright);
static void DrawRadarMap();
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha);
static void TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in);
static float LimitRadarPoint(CVector2D *point);
static float LimitRadarPoint(CVector2D &point);
static void DrawRadarSprite(int sprite, float x, float y, int alpha);
static void ShowRadarMarker(CVector pos, CRGBA color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
@@ -122,4 +118,8 @@ public:
static bool DisplayThisBlip(int counter);
static void GetTextureCorners(int x, int y, CVector2D * out);
static void ClipRadarTileCoords(int *x, int *y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
};