Credits & fixes
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@@ -20,6 +20,8 @@
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#include "Ropes.h"
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#include "Stinger.h"
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// --MIAMI: file done except TODOs
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CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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{
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m_nCopType = copType;
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@@ -83,10 +85,10 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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m_attackTimer = 0;
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m_bBeatingSuspect = false;
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m_bStopAndShootDisabledZone = false;
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field_601 = false;
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m_bDragsPlayerFromCar = false;
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m_bZoneDisabled = false;
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field_628 = -1;
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m_nRoadblockNode = -1; // TODO(Miami): this will be nil
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m_nRoadblockVeh = nil;
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m_bThrowsSpikeTrap = false;
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m_pRopeEntity = nil;
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m_fAbseilPos = 0.0f;
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@@ -106,7 +108,6 @@ CCopPed::~CCopPed()
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delete m_pStinger;
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}
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// --MIAMI: Done
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// Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point
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void
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CCopPed::SetArrestPlayer(CPed *player)
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@@ -155,7 +156,6 @@ CCopPed::SetArrestPlayer(CPed *player)
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SetCurrentWeapon(WEAPONTYPE_COLT45);
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}
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// --MIAMI: Done
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void
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CCopPed::ClearPursuit(void)
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{
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@@ -194,7 +194,7 @@ CCopPed::ClearPursuit(void)
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bNotAllowedToDuck = false;
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bKindaStayInSamePlace = false;
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m_bStopAndShootDisabledZone = false;
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field_601 = false;
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m_bDragsPlayerFromCar = false;
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m_bZoneDisabled = false;
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ClearObjective();
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if (IsPedInControl()) {
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@@ -212,7 +212,6 @@ CCopPed::ClearPursuit(void)
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}
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}
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// --MIAMI: Done
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// TODO: I don't know why they needed that parameter.
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void
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CCopPed::SetPursuit(bool ignoreCopLimit)
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@@ -245,7 +244,6 @@ CCopPed::SetPursuit(bool ignoreCopLimit)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ArrestPlayer(void)
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{
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@@ -311,7 +309,6 @@ CCopPed::ScanForCrimes(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::CopAI(void)
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{
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@@ -465,17 +462,13 @@ CCopPed::CopAI(void)
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bNotAllowedToDuck = false;
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bDuckAndCover = false;
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} else {
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// TODO(Miami): Roadblock system is still III
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float dotProd;
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if (m_nRoadblockNode != -1) {
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CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
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if (m_nRoadblockVeh) {
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - m_nRoadblockVeh->GetPosition(), GetPosition() - m_nRoadblockVeh->GetPosition());
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} else
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dotProd = -1.0f;
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if(dotProd >= 0.0f) {
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bIsPointingGunAt = true;
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} else {
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if(dotProd < 0.0f) {
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if (bIsDucking)
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ClearDuck();
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m_bIsDisabledCop = false;
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@@ -484,6 +477,8 @@ CCopPed::CopAI(void)
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bCrouchWhenShooting = false;
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bDuckAndCover = false;
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SetPursuit(false);
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} else {
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bIsPointingGunAt = true;
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}
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}
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}
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@@ -601,7 +596,6 @@ CCopPed::CopAI(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessControl(void)
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{
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@@ -822,7 +816,6 @@ CCopPed::ProcessControl(void)
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field_624 = 0;
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessHeliSwat(void)
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{
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@@ -858,7 +851,6 @@ CCopPed::ProcessHeliSwat(void)
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}
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}
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// --MIAMI: Done
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void
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CCopPed::ProcessStingerCop(void)
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{
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