yet more CAutomobile
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@@ -1,6 +1,9 @@
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#pragma once
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#include "Weapon.h"
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class CVehicle;
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class CPed;
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enum eKillFrenzyStatus
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{
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KILLFRENZY_NONE,
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@@ -37,8 +40,8 @@ public:
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static void Init();
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static int16 QueryModelsKilledByPlayer(int32 modelId);
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static eKillFrenzyStatus ReadStatus();
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static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
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static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
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static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
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static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
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static void RegisterKillNotByPlayer();
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static void ResetModelsKilledByPlayer();
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static void ResetOnPlayerDeath();
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