initial work on vehicles
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@@ -250,6 +250,7 @@ public:
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
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uint8 m_nCurrentGear;
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float m_fChangeGearTime;
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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@@ -288,6 +289,7 @@ public:
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~CVehicle(void);
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// from CEntity
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void SetModelIndex(uint32 id);
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void PreRender(void) {}
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bool SetupLighting(void);
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void RemoveLighting(bool);
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void FlagToDestroyWhenNextProcessed(void) {}
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