Melee weapons(half-working), Ped and Hud bits

This commit is contained in:
eray orçunus
2020-05-19 17:39:19 +03:00
parent f71cfdf8ef
commit a6972714b7
19 changed files with 820 additions and 315 deletions

View File

@@ -11,7 +11,7 @@
// Yeah...
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -19,7 +19,17 @@ CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
// --MIAMI: Todo
static char ms_aWeaponNames[][32] = {
"Unarmed",
"BrassKnuckle",
"ScrewDriver",
"GolfClub",
"NightStick",
"Knife",
"BaseballBat",
"Hammer",
"Cleaver",
"Machete",
"Katana",
"Chainsaw",
"Grenade",
"DetonateGrenade",
"Molotov",
@@ -61,8 +71,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
// TODO(Miami): ASSOCGRP_UNARMED
ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_STD;
ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;