Make collision code placement more like original (+ small fixes)

This commit is contained in:
Sergeanur
2020-11-14 22:13:32 +02:00
parent be205d9602
commit a6f5f4634c
26 changed files with 932 additions and 854 deletions

37
src/collision/ColModel.h Normal file
View File

@@ -0,0 +1,37 @@
#pragma once
#include "templates.h"
#include "ColBox.h"
#include "ColSphere.h"
#include "ColLine.h"
#include "ColPoint.h"
#include "ColTriangle.h"
struct CColModel
{
CColSphere boundingSphere;
CColBox boundingBox;
int16 numSpheres;
int16 numLines;
int16 numBoxes;
int16 numTriangles;
int32 level;
bool ownsCollisionVolumes; // missing on PS2
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
CColModel(void);
~CColModel(void);
void RemoveCollisionVolumes(void);
void CalculateTrianglePlanes(void);
void RemoveTrianglePlanes(void);
CLink<CColModel*> *GetLinkPtr(void);
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
CColModel& operator=(const CColModel& other);
};