Make collision code placement more like original (+ small fixes)
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37
src/collision/ColModel.h
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37
src/collision/ColModel.h
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#pragma once
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#include "templates.h"
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#include "ColBox.h"
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#include "ColSphere.h"
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#include "ColLine.h"
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#include "ColPoint.h"
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#include "ColTriangle.h"
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struct CColModel
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{
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CColSphere boundingSphere;
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CColBox boundingBox;
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int16 numSpheres;
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int16 numLines;
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int16 numBoxes;
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int16 numTriangles;
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int32 level;
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bool ownsCollisionVolumes; // missing on PS2
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CColSphere *spheres;
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CColLine *lines;
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CColBox *boxes;
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CompressedVector *vertices;
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CColTriangle *triangles;
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CColTrianglePlane *trianglePlanes;
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CColModel(void);
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~CColModel(void);
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void RemoveCollisionVolumes(void);
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void CalculateTrianglePlanes(void);
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void RemoveTrianglePlanes(void);
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CLink<CColModel*> *GetLinkPtr(void);
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void SetLinkPtr(CLink<CColModel*>*);
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void GetTrianglePoint(CVector &v, int i) const;
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CColModel& operator=(const CColModel& other);
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};
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