Make collision code placement more like original (+ small fixes)
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36
src/collision/CompressedVector.h
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36
src/collision/CompressedVector.h
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@@ -0,0 +1,36 @@
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#pragma once
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struct CompressedVector
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{
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#ifdef COMPRESSED_COL_VECTORS
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int16 x, y, z;
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CVector Get(void) const { return CVector(x, y, z)/128.0f; };
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void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
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#ifdef GTA_PS2
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void Unpack(uint128 &qword) const {
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__asm__ volatile (
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"lh $8, 0(%1)\n"
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"lh $9, 2(%1)\n"
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"lh $10, 4(%1)\n"
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"pextlw $10, $8\n"
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"pextlw $2, $9, $10\n"
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"sq $2, %0\n"
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: "=m" (qword)
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: "r" (this)
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: "$8", "$9", "$10", "$2"
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);
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}
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#else
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void Unpack(int32 *qword) const {
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qword[0] = x;
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qword[1] = y;
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qword[2] = z;
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qword[3] = 0; // junk
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}
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#endif
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#else
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float x, y, z;
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CVector Get(void) const { return CVector(x, y, z); };
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void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
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#endif
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};
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