Make collision code placement more like original (+ small fixes)
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32
src/collision/VuCollision.h
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32
src/collision/VuCollision.h
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@@ -0,0 +1,32 @@
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#pragma once
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struct VuTriangle
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{
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// Compressed int16 but unpacked
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#ifdef GTA_PS2
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uint128 v0;
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uint128 v1;
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uint128 v2;
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uint128 plane;
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#else
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int32 v0[4];
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int32 v1[4];
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int32 v2[4];
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int32 plane[4];
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#endif
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};
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#ifndef GTA_PS2
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extern int16 vi01;
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extern CVuVector vf01;
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extern CVuVector vf02;
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extern CVuVector vf03;
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#endif
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extern "C" {
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void LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
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void LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri);
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void SphereToTriangleCollision(const CVuVector &sph, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
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void SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri);
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}
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