CReplay::StorePedAnimation
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@@ -19,33 +19,33 @@ struct CAddressInReplayBuffer
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struct CStoredAnimationState
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{
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int8 animId;
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int8 time;
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int8 speed;
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int8 secAnimId;
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int8 secTime;
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int8 secSpeed;
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int8 blendAmount;
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int8 partAnimId;
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int8 partAnimTime;
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int8 partAnimSpeed;
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int8 partBlendAmount;
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uint8 animId;
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uint8 time;
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uint8 speed;
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uint8 secAnimId;
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uint8 secTime;
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uint8 secSpeed;
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uint8 blendAmount;
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uint8 partAnimId;
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uint8 partAnimTime;
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uint8 partAnimSpeed;
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uint8 partBlendAmount;
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};
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struct CStoredDetailedAnimationState
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{
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int8 m_abAnimId[3];
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int8 m_abCurTime[3];
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int8 m_abSpeed[3];
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int8 m_abBlendAmount[3];
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int8 m_abFunctionCallbackID[3];
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int16 m_awFlags[3];
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int8 m_abAnimId2[6];
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int8 m_abCurTime2[6];
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int8 m_abSpeed2[6];
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int8 m_abBlendAmount2[6];
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int8 m_abFunctionCallbackID2[6];
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int16 m_awFlags2[6];
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int8 aAnimId[3];
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int8 aCurTime[3];
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int8 aSpeed[3];
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int8 aBlendAmount[3];
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int8 aFunctionCallbackID[3];
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int16 aFlags[3];
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int8 aAnimId2[6];
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int8 aCurTime2[6];
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int8 aSpeed2[6];
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int8 aBlendAmount2[6];
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int8 aFunctionCallbackID2[6];
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int16 aFlags2[6];
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};
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class CReplay
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