Move a bunch of math to cpp files + small fixes

# Conflicts:
#	src/control/CarCtrl.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/math/math.cpp
#	src/render/Skidmarks.cpp
This commit is contained in:
Sergeanur
2020-09-14 20:48:49 +03:00
parent 25a22cc6f2
commit a8a28c1512
13 changed files with 820 additions and 508 deletions

View File

@@ -215,10 +215,11 @@ CSkidmarks::RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY,
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
dist.Normalise();
CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y,
aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x);
right.Normalise();
fwd.Normalise();
CVector2D right(dist.y, -dist.x);
float turn = DotProduct2D(fwd, right);
turn = Abs(turn) + 1.0f;
aSkidmarks[i].m_sideX[aSkidmarks[i].m_last] = right.x * turn * 0.125f;