implemented CCutsceneHead and dependencies
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@@ -1,13 +1,15 @@
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#pragma once
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void DefinedState(void);
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RwFrame *GetFirstChild(RwFrame *frame);
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RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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extern void CameraSize(RwCamera *camera,
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RwRect *rect,
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RwReal viewWindow,
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RwReal aspectRatio);
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extern void CameraDestroy(RwCamera *camera);
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extern RwCamera *CameraCreate(RwInt32 width,
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RwInt32 height,
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RwBool zBuffer);
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void CameraSize(RwCamera *camera,
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RwRect *rect,
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RwReal viewWindow,
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RwReal aspectRatio);
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void CameraDestroy(RwCamera *camera);
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RwCamera *CameraCreate(RwInt32 width,
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RwInt32 height,
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RwBool zBuffer);
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