implemented CCutsceneHead and dependencies
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@@ -6,6 +6,7 @@ enum {
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GAME_OBJECT = 1,
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MISSION_OBJECT = 2,
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TEMP_OBJECT = 3,
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CUTSCENE_OBJECT = 4,
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};
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class CVehicle;
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@@ -22,7 +23,7 @@ public:
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int8 m_obj_flag8 : 1;
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int8 m_obj_flag10 : 1;
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int8 bHasBeenDamaged : 1;
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int8 m_obj_flag40 : 1;
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int8 bUseVehicleColours : 1;
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int8 m_obj_flag80 : 1;
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int8 field_172;
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int8 field_173;
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@@ -43,9 +44,19 @@ public:
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CEntity *m_pCollidingEntity;
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int8 m_colour1, m_colour2;
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static int16 &nNoTempObjects;
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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CObject(void);
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~CObject(void);
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void Render(void);
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void ObjectDamage(float amount);
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void Render_(void) { CObject::Render(); }
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};
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static_assert(sizeof(CObject) == 0x198, "CObject: error");
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