Fix CCarGenerator Load/Save

This commit is contained in:
Sergeanur
2019-10-10 17:18:19 +03:00
parent 101192dd32
commit aa173a454c
2 changed files with 4 additions and 4 deletions

View File

@@ -187,7 +187,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
}
void CCarGenerator::Save(uint8 *buffer)
void CCarGenerator::Save(uint8 *&buffer)
{
WriteSaveBuf(buffer, m_nModelIndex);
WriteSaveBuf(buffer, m_vecPos);
@@ -214,7 +214,7 @@ void CCarGenerator::Save(uint8 *buffer)
}
void CCarGenerator::Load(uint8 *buffer)
void CCarGenerator::Load(uint8 *&buffer)
{
m_nModelIndex = ReadSaveBuf<uint32>(buffer);
m_vecPos = ReadSaveBuf<CVector>(buffer);