Fix CCarGenerator Load/Save

This commit is contained in:
Sergeanur
2019-10-10 17:18:19 +03:00
parent 101192dd32
commit aa173a454c
2 changed files with 4 additions and 4 deletions

View File

@@ -34,8 +34,8 @@ public:
void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
bool CheckForBlockage();
bool CheckIfWithinRangeOfAnyPlayer();
void Save(uint8*);
void Load(uint8*);
void Save(uint8*&);
void Load(uint8*&);
void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
};