vehicle audio(first part) and temp fix for openAL
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@@ -143,6 +143,7 @@ public:
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class cVehicleParams
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{
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public:
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int32 m_VehicleType;
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bool m_bDistanceCalculated;
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float m_fDistance;
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CVehicle *m_pVehicle;
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@@ -319,6 +320,7 @@ public:
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#endif
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bool ProcessCarBombTick(cVehicleParams *params);
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void ProcessCesna(cVehicleParams *params);
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void ProcessPlayersVehicleEngine1(cVehicleParams* params, CVehicle* veh);
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//void ProcessCrane();
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bool ProcessEngineDamage(cVehicleParams *params);
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void ProcessEntity(int32 sound);
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