vehicle audio(first part) and temp fix for openAL

This commit is contained in:
Roman Masanin
2020-09-13 21:45:42 +03:00
parent 350b1ec67e
commit aa2f1b6b29
6 changed files with 288 additions and 120 deletions

View File

@@ -143,6 +143,7 @@ public:
class cVehicleParams
{
public:
int32 m_VehicleType;
bool m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
@@ -319,6 +320,7 @@ public:
#endif
bool ProcessCarBombTick(cVehicleParams *params);
void ProcessCesna(cVehicleParams *params);
void ProcessPlayersVehicleEngine1(cVehicleParams* params, CVehicle* veh);
//void ProcessCrane();
bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound);