CDarkel, walkaround fix
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@@ -26,7 +26,7 @@ private:
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static int8 &bNeedHeadShot;
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static int8 &bProperKillFrenzy;
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static eKillFrenzyStatus &Status;
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static int16 *RegisteredKills;
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static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
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static int32 &ModelToKill;
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static int32 &ModelToKill2;
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static int32 &ModelToKill3;
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@@ -34,18 +34,18 @@ private:
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static wchar *pStartMessage;
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public:
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static int32 CalcFade(uint32 time, int32 min, uint32 max);
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static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
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static void DrawMessages(void);
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static bool FrenzyOnGoing();
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static void Init();
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static int16 QueryModelsKilledByPlayer(int32 modelId);
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static eKillFrenzyStatus ReadStatus();
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static uint16 QueryModelsKilledByPlayer(int32 modelId);
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static uint16 ReadStatus();
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static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
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static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
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static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
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static void ResetModelsKilledByPlayer();
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static void ResetOnPlayerDeath();
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static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
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static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
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static void Update();
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};
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