VU0 collision
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@@ -60,6 +60,11 @@ IsSeeThrough(uint8 surfType)
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switch(surfType)
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case SURFACE_GLASS:
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case SURFACE_TRANSPARENT_CLOTH:
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#if defined(FIX_BUGS) || defined(GTA_PS2)
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case SURFACE_METAL_CHAIN_FENCE:
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case SURFACE_TRANSPARENT_STONE:
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case SURFACE_SCAFFOLD_POLE:
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#endif
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return true;
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return false;
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}
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