Weapon layer in Peds
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@@ -314,6 +314,7 @@ bool CGame::Initialise(const char* datFile)
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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CAnimManager::LoadAnimFiles();
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CStreaming::LoadInitialWeapons();
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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