Weapon layer in Peds
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@@ -165,6 +165,7 @@ public:
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static void SetModelTxdIsDeletable(int32 id);
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static void SetMissionDoesntRequireModel(int32 id);
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static void LoadInitialPeds(void);
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static void LoadInitialWeapons(void);
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static void LoadInitialVehicles(void);
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static void StreamVehiclesAndPeds(void);
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static void StreamZoneModels(const CVector &pos);
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