Weapon layer in Peds

This commit is contained in:
eray orçunus
2020-05-15 17:30:25 +03:00
parent ede6b7db6a
commit acd1ea9909
36 changed files with 2182 additions and 875 deletions

View File

@@ -3,10 +3,13 @@
#include "AnimationId.h"
#include "WeaponType.h"
enum AssocGroupId;
class CWeaponInfo {
// static CWeaponInfo(&ms_apWeaponInfos)[14];
static CWeaponInfo ms_apWeaponInfos[14];
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
public:
static int32 ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS];
eWeaponFire m_eWeaponFire;
float m_fRange;
uint32 m_nFiringRate;
@@ -18,13 +21,16 @@ public:
float m_fLifespan;
float m_fSpread;
CVector m_vecFireOffset;
AnimationId m_AnimToPlay;
AnimationId m_Anim2ToPlay;
AssocGroupId m_AnimToPlay;
float m_fAnimLoopStart;
float m_fAnimLoopEnd;
float m_fAnimFrameFire;
float m_fAnim2LoopStart;
float m_fAnim2LoopEnd;
float m_fAnim2FrameFire;
float m_fAnimBreakout;
int32 m_nModelId;
int32 m_nModel2Id;
// flags
uint8 m_bUseGravity : 1;
uint8 m_bSlowsDown : 1;
@@ -34,9 +40,24 @@ public:
uint8 m_bExplodes : 1;
uint8 m_bCanAim : 1;
uint8 m_bCanAimWithArm : 1;
uint8 m_b1stPerson : 1;
uint8 m_bHeavy : 1;
uint8 m_bThrow : 1;
uint8 m_bReloadLoop2Start : 1;
uint8 m_bUse2nd : 1;
uint8 m_bGround2nd : 1;
uint8 m_bFinish3rd : 1;
uint8 m_bReload : 1;
uint8 m_bFightMode : 1;
uint8 m_bCrouchFire : 1;
uint8 m_bCop3rd : 1;
uint8 m_bGround3rd : 1;
uint8 m_bPartialAttack : 1;
uint8 m_bAnimDetonate : 1;
uint32 m_nWeaponSlot;
static void Initialise(void);
static void LoadWeaponData(void);
@@ -46,4 +67,4 @@ public:
static void Shutdown(void);
};
VALIDATE_SIZE(CWeaponInfo, 0x54);
VALIDATE_SIZE(CWeaponInfo, 0x64);