Weapon layer in Peds
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@@ -1,11 +1,15 @@
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#pragma once
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// --MIAMI: TODO
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enum eWeaponType
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{
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WEAPONTYPE_UNARMED,
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WEAPONTYPE_BASEBALLBAT,
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WEAPONTYPE_COLT45,
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WEAPONTYPE_TEC9,
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WEAPONTYPE_UZI,
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WEAPONTYPE_SILENCED_INGRAM,
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WEAPONTYPE_MP5,
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WEAPONTYPE_SHOTGUN,
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WEAPONTYPE_AK47,
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WEAPONTYPE_M16,
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@@ -13,7 +17,9 @@ enum eWeaponType
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WEAPONTYPE_ROCKETLAUNCHER,
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WEAPONTYPE_FLAMETHROWER,
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_ROCKET,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR_GRENADE,
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WEAPONTYPE_DETONATOR,
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WEAPONTYPE_HELICANNON,
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WEAPONTYPE_LAST_WEAPONTYPE,
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@@ -27,7 +33,10 @@ enum eWeaponType
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WEAPONTYPE_UNIDENTIFIED,
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WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
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WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
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};
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enum {
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TOTAL_WEAPON_SLOTS = 10,
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};
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enum eWeaponFire {
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