more replay stuff, bug fix

This commit is contained in:
Nikolay Korolev
2019-06-29 18:01:43 +03:00
parent 62cfcd5b27
commit ad76379eba
3 changed files with 63 additions and 13 deletions

View File

@@ -262,9 +262,11 @@ private:
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
public:
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
private:
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);