more replay stuff, bug fix
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@@ -262,9 +262,11 @@ private:
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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public:
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static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
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static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
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static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
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private:
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static void PlaybackThisFrame(void);
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static void StoreCarUpdate(CVehicle *vehicle, int id);
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static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
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