fixes
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@@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
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"Geek Girl",
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"Old Girl",
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"Tough Girl",
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"Tramp",
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"Tramp Male",
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"Tramp Female",
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"Tourist",
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"Prostitute",
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"Criminal",
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@@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
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"Psycho",
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"Steward",
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"Sports Fan",
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"Shopper",
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"Old Shopper"
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};
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static char WaitStateText[][16] = {
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@@ -16662,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
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car->bEngineOn = true;
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DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
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}
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#ifdef VC_PED_PORTS
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RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
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// VC uses AddInCarAnims but we don't have that
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
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RemoveWeaponWhenEnteringVehicle();
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#else
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if (car->IsBoat()) {
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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@@ -16675,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
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else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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}
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#endif
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StopNonPartialAnims();
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if (car->bIsBus)
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bRenderPedInCar = false;
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@@ -16904,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
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m_vecOffsetSeek = doorOpenPos - GetPosition();
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
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if (car->IsBoat()) {
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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#ifdef VC_PED_PORTS
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// VC checks for handling flag, but we can't do that
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if(car->GetModelIndex() == MI_SPEEDER)
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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PedSetInCarCB(nil, this);
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m_ped_flagI4 = true;
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#else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
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#endif
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if (IsPlayer())
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