fixes to last HUD commits
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@@ -1146,7 +1146,6 @@ DisplayGameDebugText()
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AsciiToUnicode(str, ustr);
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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@@ -1159,7 +1158,7 @@ DisplayGameDebugText()
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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#ifdef FIX_BUGS
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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#else
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CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
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#endif
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