finished CEntity
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@@ -1,14 +1,48 @@
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#pragma once
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#include "config.h"
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#include "Pickup.h"
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CEntity;
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class CObject;
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class CPickup
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{
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ePickupType m_eType;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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class CPickups
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{
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public:
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static void RenderPickUpText(void);
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static CPickup(&aPickUps)[NUMPICKUPS];
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static CPickup (&aPickUps)[NUMPICKUPS];
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};
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class CPacManPickups
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