More audio ped
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@@ -3,3 +3,27 @@
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559140);
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}
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WRAPPER
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CVector *CExplosion::GetExplosionPosition(uint8 id)
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{
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EAXJMP(0x5591A0);
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}
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WRAPPER
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uint8 CExplosion::GetExplosionType(uint8 id)
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{
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EAXJMP(0x559180);
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}
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WRAPPER
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void CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559160);
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}
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