extended postfx and sniper hud fix
This commit is contained in:
21
src/extras/shaders/im2d.vert
Normal file
21
src/extras/shaders/im2d.vert
Normal file
@@ -0,0 +1,21 @@
|
||||
uniform vec4 u_xform;
|
||||
|
||||
layout(location = 0) in vec4 in_pos;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_tex0;
|
||||
out float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
gl_Position = in_pos;
|
||||
gl_Position.w = 1.0;
|
||||
gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;
|
||||
v_fog = DoFog(gl_Position.z);
|
||||
gl_Position.xyz *= gl_Position.w;
|
||||
v_color = in_color;
|
||||
v_tex0 = in_tex0;
|
||||
}
|
||||
Reference in New Issue
Block a user