Fix use of strncmp

This commit is contained in:
Sergeanur
2020-12-25 15:18:13 +02:00
parent 687ff4bdbb
commit b12eef1d56
13 changed files with 99 additions and 77 deletions

View File

@@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
#endif
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
@@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
@@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}