skeleton updated, windows specific stuff added
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@@ -16,15 +16,23 @@ float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C;
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bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
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bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
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UInt32 oldPcTimer;
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UInt32 suspendPcTimer;
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//UInt32 oldPcTimer;
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UInt32 &oldPcTimer = *(UInt32*)0x9434F4;
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UInt32 _nCyclesPerMS = 1;
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//UInt32 suspendPcTimer;
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UInt32 &suspendPcTimer = *(UInt32*)0x62A308;
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LARGE_INTEGER _oldPerfCounter;
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LARGE_INTEGER perfSuspendCounter;
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//UInt32 _nCyclesPerMS = 1;
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UInt32 &_nCyclesPerMS = *(UInt32*)0x5F7610;
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UInt32 suspendDepth;
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//LARGE_INTEGER _oldPerfCounter;
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LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
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//LARGE_INTEGER perfSuspendCounter;
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LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
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//UInt32 suspendDepth;
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UInt32 &suspendDepth = *(UInt32*)0x62A320;
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void CTimer::Initialise(void)
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{
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