skeleton updated, windows specific stuff added

This commit is contained in:
Fire-Head
2019-06-02 06:00:38 +03:00
parent 28fce310d5
commit b1f9e28cd1
237 changed files with 258817 additions and 437 deletions

46
src/skel/win/win.h Normal file
View File

@@ -0,0 +1,46 @@
#if (!defined(_PLATFORM_WIN_H))
#define _PLATFORM_WIN_H
#if (!defined(RSREGSETBREAKALLOC))
#define RSREGSETBREAKALLOC(_name) /* No op */
#endif /* (!defined(RSREGSETBREAKALLOC)) */
enum eGameState
{
GS_START_UP = 0,
GS_INIT_LOGO_MPEG,
GS_LOGO_MPEG,
GS_INIT_INTRO_MPEG,
GS_INTRO_MPEG,
GS_INIT_ONCE,
GS_INIT_FRONTEND,
GS_FRONTEND,
GS_INIT_PLAYING_GAME,
GS_PLAYING_GAME,
};
enum eWinVersion
{
OS_WIN95 = 0,
OS_WIN98,
oS_WINNT,
OS_WIN2000,
OS_WINXP,
};
extern RwUInt32 &gGameState;
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* (!defined(_PLATFORM_WIN_H)) */