Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
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@@ -186,7 +186,6 @@ public:
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CPed *m_pLastPedLookedAt;// So interpolation works
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bool m_bFirstPersonRunAboutActive;
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CCam(void) { Init(); }
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void Init(void);
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void Process(void);
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@@ -295,16 +294,16 @@ enum
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enum
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{
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MBLUR_NONE,
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MBLUR_SNIPER,
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MBLUR_NORMAL,
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MBLUR_INTRO1, // green camera
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MBLUR_INTRO2, // unused
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MBLUR_INTRO3, // bank scene
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MBLUR_INTRO4, // jail break scene
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MBLUR_INTRO5, // explosion
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MBLUR_INTRO6, // player shot
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MBLUR_UNUSED, // pinkish
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MOTION_BLUR_NONE = 0,
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MOTION_BLUR_SNIPER,
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MOTION_BLUR_LIGHT_SCENE,
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MOTION_BLUR_SECURITY_CAM,
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MOTION_BLUR_CUT_SCENE,
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MOTION_BLUR_INTRO,
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MOTION_BLUR_INTRO2,
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MOTION_BLUR_SNIPER_ZOOM,
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MOTION_BLUR_INTRO3,
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MOTION_BLUR_INTRO4,
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};
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enum
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@@ -414,9 +413,12 @@ public:
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float CarZoomValueSmooth;
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float DistanceToWater;
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#ifndef PS2_CAM_TRANSITION
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float FOVDuringInter;
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#endif
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float LODDistMultiplier;
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float GenerationDistMultiplier;
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#ifndef PS2_CAM_TRANSITION
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float m_fAlphaSpeedAtStartInter;
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float m_fAlphaWhenInterPol;
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float m_fAlphaDuringInterPol;
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@@ -427,6 +429,7 @@ public:
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float m_fFOVSpeedAtStartInter;
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float m_fStartingBetaForInterPol;
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float m_fStartingAlphaForInterPol;
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#endif
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float m_PedOrientForBehindOrInFront;
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float m_CameraAverageSpeed;
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float m_CameraSpeedSoFar;
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@@ -489,9 +492,11 @@ public:
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CVector m_vecUpWhenInterPol;
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CVector m_vecClearGeometryVec;
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CVector m_vecGameCamPos;
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#ifndef PS2_CAM_TRANSITION
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CVector SourceDuringInter;
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CVector TargetDuringInter;
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CVector UpDuringInter;
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#endif
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RwCamera *m_pRwCamera;
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CEntity *pTargetEntity;
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CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
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@@ -509,7 +514,6 @@ public:
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CVector m_vecOldSourceForInter;
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CVector m_vecOldFrontForInter;
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CVector m_vecOldUpForInter;
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float m_vecOldFOVForInter;
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float m_fFLOATingFade;
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float m_fFLOATingFadeMusic;
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