Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
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@@ -232,14 +232,20 @@ enum Config {
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#define REGISTER_START_BUTTON
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// Hud, frontend and radar
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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#define TRIANGLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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//#define CUSTOM_FRONTEND_OPTIONS
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#define LEGACY_MENU_OPTIONS
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#define MUCH_SHORTER_OUTRO_SCREEN
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@@ -249,7 +255,14 @@ enum Config {
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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//#define MISSION_REPLAY // mobile feature
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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//#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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@@ -271,5 +284,6 @@ enum Config {
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#define CANCELLABLE_CAR_ENTER
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// Camera
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//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
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#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
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#define FREE_CAM // Rotating cam
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