Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur
2020-06-29 12:56:50 +03:00
44 changed files with 11271 additions and 934 deletions

View File

@@ -58,6 +58,7 @@
#include "Console.h"
#include "timebars.h"
#include "GenericGameStorage.h"
#include "MemoryCard.h"
#include "SceneEdit.h"
#include "debugmenu.h"
@@ -185,14 +186,27 @@ DoFade(void)
if(CTimer::GetIsPaused())
return;
#ifdef PS2_MENU
if(TheMemoryCard.JustLoadedDontFadeInYet){
TheMemoryCard.JustLoadedDontFadeInYet = false;
TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
}
#else
if(JustLoadedDontFadeInYet){
JustLoadedDontFadeInYet = false;
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
}
#endif
#ifdef PS2_MENU
if(TheMemoryCard.StillToFadeOut){
if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){
TheMemoryCard.StillToFadeOut = false;
#else
if(StillToFadeOut){
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
StillToFadeOut = false;
#endif
TheCamera.Fade(3.0f, FADE_IN);
TheCamera.ProcessFade();
TheCamera.ProcessMusicFade();
@@ -925,17 +939,16 @@ Render2dStuff(void)
void
RenderMenus(void)
{
#ifdef PS2
if (FrontEndMenuManager.m_bWantToDraw)
if (FrontEndMenuManager.m_bMenuActive)
{
#ifdef PS2
gMainHeap.PushMemId(_TODOCONST(17));
FrontEndMenuManager.DrawFrontEnd();
gMainHeap.PopMemId();
}
#else
if(FrontEndMenuManager.m_bMenuActive)
FrontEndMenuManager.DrawFrontEnd();
#endif
FrontEndMenuManager.DrawFrontEnd();
#ifdef PS2
gMainHeap.PopMemId();
#endif
}
}
void
@@ -979,14 +992,25 @@ Idle(void *arg)
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
TheMemoryCard.m_bWantToLoad = false;
FrontEndMenuManager.m_bWantToRestart = true;
#else
FrontEndMenuManager.m_bWantToRestart = true;
FrontEndMenuManager.m_bWantToLoad = false;
#endif
return;
}
#ifdef PS2_MENU
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
#else
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
{
return;
}
SetLightsWithTimeOfDayColour(Scene.world);
if(arg == nil)
@@ -1048,7 +1072,7 @@ Idle(void *arg)
#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
@@ -1081,6 +1105,11 @@ Idle(void *arg)
tbEndTimer("RenderMenus");
tbStartTimer(0, "DoFade");
#endif
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
#endif
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
@@ -1255,6 +1284,7 @@ TheModelViewer(void)
}
#endif
#ifdef PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
@@ -1276,12 +1306,12 @@ void TheGame(void)
LoadingScreen("Starting Game", NULL, splash);
#ifdef GTA_PS2
if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26)
&& TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154)
&& TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37))
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
{
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
@@ -1385,7 +1415,7 @@ void TheGame(void)
RenderDebugShit();
RenderEffects();
if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f)
if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
@@ -1767,8 +1797,6 @@ void GameInit()
}
}
// Not used anyway. PS2 main() port
#ifdef _WIN32
int
main(int argc, char *argv[])
{
@@ -1779,9 +1807,10 @@ main(int argc, char *argv[])
SystemInit();
#ifdef PS2
int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0));
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) )
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
{
GameInit();