miscellaneous, mostly world related
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@@ -14,7 +14,7 @@ class CPhysical : public CEntity
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public:
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// The not properly indented fields haven't been checked properly yet
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int uAudioEntityId;
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int32 m_audioEntityId;
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float unk1;
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CTreadable *m_carTreadable;
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CTreadable *m_pedTreadable;
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@@ -58,9 +58,8 @@ public:
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uint8 bHitByTrain : 1; // from nick
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uint8 m_phy_flagA80 : 1;
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uint8 m_nLastCollType;
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uint8 m_nZoneLevel;
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uint8 pad[3];
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uint8 m_nLastCollType;
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uint8 m_nZoneLevel;
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CPhysical(void);
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~CPhysical(void);
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