implemented most of streamed collisions and big buildings
This commit is contained in:
@@ -87,13 +87,19 @@ struct CStoredCollPoly
|
||||
|
||||
struct CColModel
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CColSphere boundingSphere;
|
||||
CColBox boundingBox;
|
||||
short numSpheres;
|
||||
short numLines;
|
||||
short numBoxes;
|
||||
short numTriangles;
|
||||
int level;
|
||||
#endif
|
||||
int16 numSpheres;
|
||||
int16 numLines;
|
||||
int16 numBoxes;
|
||||
int16 numTriangles;
|
||||
#ifndef MIAMI
|
||||
int32 level;
|
||||
#else
|
||||
uint8 level; // colstore slot but probably same name
|
||||
#endif
|
||||
bool ownsCollisionVolumes;
|
||||
CColSphere *spheres;
|
||||
CColLine *lines;
|
||||
|
||||
Reference in New Issue
Block a user