implemented most of streamed collisions and big buildings
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@@ -25,7 +25,7 @@ public:
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uint16 m_noZwrite : 1;
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CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
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CSimpleModelInfo(ModeInfoType id) : CBaseModelInfo(id) {}
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CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
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~CSimpleModelInfo() {}
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void DeleteRwObject(void);
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RwObject *CreateInstance(void);
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@@ -36,10 +36,13 @@ public:
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void IncreaseAlpha(void);
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void SetAtomic(int n, RpAtomic *atomic);
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void SetLodDistances(float *dist);
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float GetLodDistance(int i) { return m_lodDistances[i]; }
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float GetLodDistance(int i);
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float GetNearDistance(void);
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float GetLargestLodDistance(void);
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RpAtomic *GetAtomicFromDistance(float dist);
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#ifdef MIAMI
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RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
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#endif
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void FindRelatedModel(void);
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void SetupBigBuilding(void);
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