implemented most of streamed collisions and big buildings

This commit is contained in:
aap
2020-05-05 13:02:42 +02:00
parent 84c9484e55
commit b44df26d3e
41 changed files with 1346 additions and 95 deletions

View File

@@ -25,7 +25,7 @@ public:
uint16 m_noZwrite : 1;
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModeInfoType id) : CBaseModelInfo(id) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
~CSimpleModelInfo() {}
void DeleteRwObject(void);
RwObject *CreateInstance(void);
@@ -36,10 +36,13 @@ public:
void IncreaseAlpha(void);
void SetAtomic(int n, RpAtomic *atomic);
void SetLodDistances(float *dist);
float GetLodDistance(int i) { return m_lodDistances[i]; }
float GetLodDistance(int i);
float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
#ifdef MIAMI
RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
#endif
void FindRelatedModel(void);
void SetupBigBuilding(void);