implemented most of streamed collisions and big buildings
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@@ -64,8 +64,10 @@ public:
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static void SortBIGBuildingsForSectorList(CPtrList *list);
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static bool ShouldModelBeStreamed(CEntity *ent);
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#ifdef GTA_ZONECULL
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static bool IsEntityCullZoneVisible(CEntity *ent);
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static bool IsVehicleCullZoneVisible(CEntity *ent);
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#endif
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static void RemoveVehiclePedLights(CEntity *ent, bool reset);
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};
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