got rid of superfluous enum
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@@ -173,12 +173,12 @@ CObject::ObjectDamage(float amount)
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case COLDAMAGE_EFFECT_CHANGE_MODEL:
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case COLLRESPONSE_CHANGE_MODEL:
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bRenderDamaged = true;
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break;
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case COLDAMAGE_EFFECT_SPLIT_MODEL:
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case COLLRESPONSE_SPLIT_MODEL:
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break;
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case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
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case COLLRESPONSE_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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@@ -186,7 +186,7 @@ CObject::ObjectDamage(float amount)
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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case COLLRESPONSE_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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}
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@@ -199,7 +199,7 @@ CObject::ObjectDamage(float amount)
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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break;
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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case COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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@@ -222,7 +222,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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case COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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@@ -245,7 +245,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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case COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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@@ -270,7 +270,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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case COLLRESPONSE_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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