shadows done
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@@ -1,8 +1,8 @@
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class RenderBuffer
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{
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public:
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static int VerticesToBeStored;
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static int IndicesToBeStored;
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static int &VerticesToBeStored;
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static int &IndicesToBeStored;
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static void ClearRenderBuffer(void);
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static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
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static void StopStoring(void);
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